Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
838 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 54 of 100, built on 806 damage a minute and 21% team damage share. Objectives trails at 36, with 558 objective damage a minute.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.