Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
31 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.15 vs 0.22
91 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 69% of games, the other half 34%.
Time spent dead
8% vs 11%
87 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 65% of games, the other half 37%.
CS / min
8.8 vs 7.6
100 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 60% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 77 of 100, built on 7.7 CS a minute and 67.8 CS at 10 min. Vision trails at 44, with 1.4 wards cleared a game. For a Gangplank player that is the expected shape: against other Gangplank players, vision sits near the median.
Among top laners
Gangplank top laners with above-median solo kills a game win 62% of games; below it, 44%.
In your wins 2.0, in your losses 1.4 · 13W 18L