Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.4 vs 3.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
706 vs 853 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
5.9 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
40% vs 15%
89 of 100 against Emerald Locke players, and it matters: the better half of Locke mid laners wins 59% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 58 of 100, built on 0.82 vision score a minute and 1.0 control wards a game. Farming trails at 21, with 6.1 CS a minute.
Among mid laners
Locke mid laners with above-median solo kills a game win 61% of games; below it, 40%.
Locke mid laners with above-median damage a minute win 64% of games; below it, 36%.
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.