Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
31
of 100
Frontline
Damage soaked and mitigated for the duo
35
of 100
Utility
Healing and shielding for the duo
55
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
31
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
23.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1394 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 64 of 100, built on 43% top-2 rate and 3.2 average placement. Damage trails at 31, with 9% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 11%, in your losses 7% · 11W 10L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 25.7, in your losses 21.8 · 11W 10L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 2095, in your losses 623 · 11W 10L