Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
13 gamesDamageStart here
Damage / min
718 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
385 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Vision score / min
0.86 vs 0.72
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Wards cleared / game
3.0 vs 2.0
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 63 of 100, built on 49.7 CS at 10 min and 393 gold a minute. Objectives trails at 37, with 1.5 epic monsters a game.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.