Playstyle radar
55 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
55 gamesObjectivesStart here
Objective damage / min
667 vs 903 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.3 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.18 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Damage / min
749 vs 673
72 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 56% of games, the other half 47%.
Team damage share
21% vs 19%
84 of 100 against Master+ Fiddlesticks players. Keep it; it is part of how the games get won.
Kill participation
55% vs 50%
81 of 100 against Master+ Fiddlesticks players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 64 of 100, built on 20% team damage share and 709 damage a minute. Objectives trails at 36, with 1.8 epic monsters a game.
Among junglers
Fiddlesticks junglers with above-median objective damage a minute win 80% of games; below it, 23%.
In your wins 555, in your losses 162 · 17W 17L
Fiddlesticks junglers with above-median epic monsters a game win 84% of games; below it, 32%.
In your wins 3.0, in your losses 0.8 · 27W 28L
Fiddlesticks junglers with above-median kills a minute win 63% of games; below it, 40%.
In your wins 0.21, in your losses 0.14 · 27W 28L