Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
4.5 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
443 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
7.4 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.18 deaths a minute. Aggression trails at 27, with 0% first blood rate.
Among bot laners
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
Diamond bot laners with above-median gold a minute win 69% of games; below it, 26%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.