Playstyle
24 games
Playstyle radar
24 gamesCompared with Master+ supports, blended with players on the same champions.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 23, with 397 damage a minute.
Among supports
What to work on
24 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
Damage
Damage / min
303 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
Aggression
First blood rate
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
8.8 vs 6.0
93 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Deaths / min
0.17 vs 0.22
79 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
42
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100