Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
8% vs 10%
82 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Epic monsters / game
2.1 vs 1.4
82 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Deaths / min
0.17 vs 0.23
82 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 78 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 44, with 0.3 control wards a game.
Among bot laners
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.