Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
95 vs 145 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.00 vs 0.15 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
380 vs 517 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally heal + shield / min
74 vs 44
83 of 100 against Emerald Morgana players, and it matters: the better half of Morgana supports wins 54% of games, the other half 46%.
Heals + shields / min
74 vs 44
83 of 100 against Emerald Morgana players, and it matters: the better half of Morgana supports wins 54% of games, the other half 46%.
Vision score / min
3.01 vs 2.71
72 of 100 against Emerald Morgana players, and it matters: the better half of Morgana supports wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 81 of 100, built on 0.14 deaths a minute and 6% time spent dead. Aggression trails at 43, with 0.07 kills a minute.
Among supports
Morgana supports with above-median objective damage a minute win 73% of games; below it, 27%.
Morgana supports with above-median ally saves a game win 56% of games; below it, 48%.
Morgana supports with above-median damage a minute win 53% of games; below it, 46%.