Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.59 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
10% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.8 vs 1.4
77 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
CS at 10 min
73.5 vs 66.2
96 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 58% of games, the other half 47%.
Kill participation
53% vs 48%
83 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 56% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 62 of 100, built on 1.8 epic monsters a game and 9.9 turret plates a game. Vision trails at 38, with 0.63 vision score a minute.
Among bot laners
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.
Master+ bot laners with above-median first blood rate win 60% of games; below it, 51%.