Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
CS / min
8.8 vs 6.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Gold / min
563 vs 457
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Damage / min
1157 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 94 of 100, built on 28% team damage share and 1092 damage a minute. Vision trails at 31, with 0.2 control wards a game.
Among junglers