Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
215 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.2 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 56 of 100, built on 0.81 vision score a minute and 2.4 wards cleared a game. Objectives trails at 30, with 0.5 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.