Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.5 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
66.7 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.2 vs 0.7
84 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.17 vs 0.22
75 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
12.0 vs 9.9
73 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 85 of 100, built on 2.9 control wards a game and 3.9 wards cleared a game. Farming trails at 35, with 67.1 CS at 10 min.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.