Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Turret plates / game
15.8 vs 10.2
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Gold / min
454 vs 412
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 75 of 100, built on 12.8 turret plates a game and 1.9 epic monsters a game. Survivability trails at 57, with 10% time spent dead.
Among top laners