Playstyle radar
33 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
33 gamesVisionStart here
Vision score / min
0.62 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
397 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 47 of 100, built on 513 objective damage a minute and 1.2 epic monsters a game. Aggression trails at 31, with 3% first blood rate.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.78, in your losses 0.80 · 19W 14L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 11%, in your losses 14% · 19W 14L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 427, in your losses 360 · 19W 14L