Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
last 60season298 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
683 vs 965 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
416 vs 469 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
CS at 10 min
4.0 vs 2.9
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 38 of 100, built on 3.6 wards cleared a game and 1.2 control wards a game. Objectives trails at 22, with 644 objective damage a minute.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 6.3, in your losses 5.5 · 158W 140L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1080, in your losses 486 · 158W 140L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 451, in your losses 388 · 158W 140L