Playstyle radar
28 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.29 vs 0.20
94 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.3 vs 0.7
92 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Damage / min
1099 vs 813
100 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 27% team damage share and 982 damage a minute. Survivability trails at 43, with 0.23 deaths a minute.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.20, in your losses 0.25 · 12W 16L
top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 11%, in your losses 11% · 12W 16L