Playstyle radar
51 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
62
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
53
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
51 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
31 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
31 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 62 of 100, built on 1787 damage a minute and 12% team damage share. Utility trails at 36, with 31 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 60, in your losses 9 · 22W 29L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 60, in your losses 9 · 22W 29L