Playstyle radar
52 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
52 gamesAggressionStart here
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
731 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.11 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
6% vs 10%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Epic monsters / game
1.3 vs 0.9
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 86 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 40, with 740 damage a minute.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.5, in your losses 1.0 · 31W 21L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
In your wins 816, in your losses 628 · 31W 21L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
In your wins 0.25, in your losses 0.14 · 31W 21L