Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season171 games
What to work on
60 gamesFarmingStart here
CS / min
7.3 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
680 vs 812 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
406 vs 450 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.20 vs 0.24
71 of 100 against Master+ Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 56 of 100, built on 1.3 epic monsters a game and 326 objective damage a minute. Damage trails at 20, with 705 damage a minute.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
This season, in your wins 6.8, in your losses 6.6 · 77W 94L
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
This season, in your wins 807, in your losses 657 · 77W 94L
Yasuo mid laners with above-median gold a minute win 70% of games; below it, 29%.
This season, in your wins 423, in your losses 372 · 77W 94L