Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
25 gamesObjectivesStart here
Objective damage / min
235 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.2 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
CS at 10 min
79.8 vs 74.3
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Kill participation
51% vs 43%
87 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 56 of 100, built on 0.86 vision score a minute and 2.2 wards cleared a game. Objectives trails at 31, with 7.2 turret plates a game.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.