Playstyle radar
13 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
74
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.47 vs 2.00 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.9 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Heals + shields / min
638 vs 488
89 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Ally heal + shield / min
638 vs 488
89 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Damage / min
396 vs 291
97 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 56% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 87 of 100, built on 0.16 deaths a minute and 6% time spent dead. Vision trails at 5, with 1.25 vision score a minute.
Among supports
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.