Playstyle
33 games
Playstyle radar
33 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
33 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
0 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
215 vs 90
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.15 vs 0.07
86 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
745 vs 351
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 84 of 100, built on 803 damage a minute and 21% team damage share. Utility trails at 30, with 0 heals + shields a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.22, in your losses 0.28 · 20W 13L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 13% · 20W 13L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
In your wins 0, in your losses 0 · 20W 12L