Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.25 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
207 vs 98
100 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Turret plates / game
10.6 vs 6.3
100 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kills / min
0.13 vs 0.08
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 76 of 100, built on 353 objective damage a minute and 11.2 turret plates a game. Aggression trails at 36, with 0% first blood rate.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.