Playstyle radar
39 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
39 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
268 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.15 vs 0.21
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
8% vs 10%
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Turret plates / game
10.3 vs 8.5
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 74 of 100, built on 0.15 deaths a minute and 8% time spent dead. Objectives trails at 30, with 0.3 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 0.5, in your losses 0.1 · 20W 19L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 331, in your losses 210 · 20W 19L