Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
last 60season314 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
6% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.3 vs 0.8
84 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 67% of games, the other half 33%.
Objective damage / min
444 vs 356
76 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 74% of games, the other half 25%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 73 of 100, built on 1.5 epic monsters a game and 449 objective damage a minute. Survivability trails at 27, with 0.26 deaths a minute.
Among top laners
Aatrox top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
This season, in your wins 0.18, in your losses 0.31 · 154W 160L
Aatrox top laners with less time spent dead than the median win 66% of games; with more, 33%.
This season, in your wins 10%, in your losses 15% · 154W 160L
Aatrox top laners with above-median first blood rate win 56% of games; below it, 49%.
This season, in your wins 12%, in your losses 5% · 154W 160L