Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
10 gamesDamageStart here
Damage / min
646 vs 842 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.3 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 1.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
11.6 vs 8.5
88 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 79% of games, the other half 24%.
Deaths / min
0.15 vs 0.18
72 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 70% of games, the other half 32%.
Vision score / min
1.23 vs 0.80
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 78 of 100, built on 5.5 wards cleared a game and 1.34 vision score a minute. Farming trails at 9, with 354 gold a minute.
Among mid laners
Ahri mid laners with above-median damage a minute win 62% of games; below it, 40%.
Ahri mid laners with above-median CS a minute win 57% of games; below it, 45%.
Ahri mid laners with above-median solo kills a game win 61% of games; below it, 43%.