Playstyle
29 games
Playstyle radar
29 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
36
of 100
Damage
Damage per minute and share of the duo's damage
51
of 100
Frontline
Damage soaked and mitigated for the duo
81
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
13
of 100
Mechanics
Skillshots landed and dodged
40
of 100
What to work on
29 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
22.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots dodged / min
2.9 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Damage mitigated / min
4035 vs 2642
80 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage taken share
13% vs 11%
81 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 81 of 100, built on 13% damage taken share and 4035 damage mitigated a minute. Control trails at 13, with 0.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.0, in your losses 0.7 · 13W 16L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 32.0, in your losses 14.3 · 13W 16L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 3.4, in your losses 2.5 · 13W 16L