Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.30 vs 0.34 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
5.3 vs 4.2
70 of 100 against Master+ Viego players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 64 of 100, built on 3.0 epic monsters a game and 5.2 turret plates a game. Damage trails at 40, with 673 damage a minute. For a Viego player that is the expected shape: against other Viego players, damage sits near the median.
Among junglers
Viego junglers with above-median kills a minute win 68% of games; below it, 30%.
This season, in your wins 0.34, in your losses 0.21 · 39W 43L
Viego junglers with above-median solo kills a game win 60% of games; below it, 43%.
This season, in your wins 1.3, in your losses 0.7 · 39W 43L