Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
22 gamesFarmingStart here
CS / min
7.3 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
755 vs 873 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
60.2 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
2.2 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Objective damage / min
584 vs 473
77 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 67 of 100, built on 2.1 epic monsters a game and 529 objective damage a minute. Aggression trails at 30, with 0.5 solo kills a game.
Among bot laners
Master+ bot laners with above-median CS a minute win 62% of games; below it, 42%.
Master+ bot laners with above-median damage a minute win 65% of games; below it, 39%.
Master+ bot laners with above-median CS at 10 min win 58% of games; below it, 47%.