Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
705 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among mid laners: aggression peaks at 41 while objectives sits at 31, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.