Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.12 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
258 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.19 vs 0.22
71 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.19 deaths a minute and 7% time spent dead. Damage trails at 18, with 268 damage a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.19, in your losses 1.98 · 35W 25L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 276, in your losses 257 · 35W 25L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.04, in your losses 0.03 · 35W 25L