Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
54.2 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
0.5 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.7 vs 8.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.39 vs 0.25
100 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Deaths / min
0.15 vs 0.22
91 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Objective damage / min
526 vs 424
71 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 74 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 27, with 552 damage a minute.
Among bot laners
bot laners with above-median CS at 10 min win 56% of games; below it, 44%.
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
bot laners with above-median turret plates a game win 79% of games; below it, 21%.