Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season156 games
What to work on
60 gamesFarmingStart here
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.7 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
786 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 56 of 100, built on 4.1 control wards a game and 1.64 vision score a minute. Objectives trails at 32, with 421 objective damage a minute.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 5.5, in your losses 4.9 · 71W 85L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
This season, in your wins 7.2, in your losses 2.3 · 71W 85L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 739, in your losses 314 · 69W 83L