Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.8 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
8.4 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.0 vs 0.7
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Kill participation
41% vs 36%
77 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 56 of 100, built on 802 damage a minute and 22% team damage share. Farming trails at 30, with 5.7 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 5.7, in your losses 5.5 · 43W 41L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 60.1, in your losses 50.8 · 43W 41L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 10.7, in your losses 4.6 · 43W 41L