Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
596 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.7 vs 2.9
82 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Solo kills / game
2.3 vs 1.4
71 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 44%.
Vision score / min
1.07 vs 0.90
70 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 68 of 100, built on 2.5 control wards a game and 1.02 vision score a minute. Damage trails at 27, with 593 damage a minute.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.