Playstyle radar
14 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
807 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
First blood rate
33% vs 13%
99 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 53 of 100, built on 1.5 solo kills a game and 49% kill participation. Vision trails at 38, with 0.56 vision score a minute.
Among bot laners
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median damage a minute win 61% of games; below it, 35%.