Playstyle radar
59 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
53
of 100
Frontline
Damage soaked and mitigated for the duo
22
of 100
Utility
Healing and shielding for the duo
56
of 100
Control
Crowd control uptime and immobilizations
7
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
59 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.9 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1723 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
14.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 56 of 100, built on 84 ally heal + shield a minute and 84 heals + shields a minute. Control trails at 7, with 0.9 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.2, in your losses 0.6 · 31W 28L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2178, in your losses 1220 · 31W 28L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 18.1, in your losses 11.2 · 31W 28L