Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
CS at 10 min
77.1 vs 71.0
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Team damage share
25% vs 22%
78 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 26% team damage share and 928 damage a minute. Vision trails at 34, with 0.1 control wards a game.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 9%, in your losses 13% · 213W 187L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.0, in your losses 0.3 · 213W 187L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.17, in your losses 0.25 · 213W 187L