Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season293 games
What to work on
60 gamesDamageStart here
Damage / min
787 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Turret plates / game
10.2 vs 8.5
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Kills / min
0.31 vs 0.25
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Objective damage / min
404 vs 325
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 56 of 100, built on 1.00 vision score a minute and 2.1 control wards a game. Damage trails at 38, with 709 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 830, in your losses 702 · 141W 152L