Playstyle radar
59 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
35
of 100
Mechanics
Skillshots landed and dodged
49
of 100
What to work on
59 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
27 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
27 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 1788 damage a minute and 12% team damage share. Utility trails at 33, with 27 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.2 · 26W 33L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 25, in your losses 29 · 26W 33L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 25, in your losses 29 · 26W 33L