Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.0 vs 0.7
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Deaths / min
0.18 vs 0.21
71 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Solo kills / game
3.1 vs 2.2
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 60 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 40, with 65.1 CS at 10 min.
Among top laners