Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season113 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
753 vs 1002 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.19 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
2.4 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Vision score / min
1.21 vs 1.00
75 of 100 against Master+ Wukong players, and it matters: the better half of Wukong junglers wins 57% of games, the other half 47%.
Control wards / game
3.4 vs 1.8
71 of 100 against Master+ Wukong players, and it matters: the better half of Wukong junglers wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 71 of 100, built on 1.51 vision score a minute and 3.9 control wards a game. Objectives trails at 31, with 644 objective damage a minute.
Among junglers
Wukong junglers with above-median objective damage a minute win 82% of games; below it, 21%.
This season, in your wins 982, in your losses 378 · 58W 44L
Wukong junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.14, in your losses 0.28 · 65W 48L
Wukong junglers with above-median epic monsters a game win 84% of games; below it, 30%.
This season, in your wins 3.5, in your losses 1.0 · 65W 48L