Playstyle radar
18 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
18 gamesVisionStart here
Control wards / game
0.5 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
440 vs 325
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Time spent dead
8% vs 10%
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.17 vs 0.21
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 66 of 100, built on 68.2 CS at 10 min and 8.2 CS a minute. Vision trails at 43, with 1.9 wards cleared a game.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.