Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.7 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
Gold / min
409 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.2
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Objective damage / min
1121 vs 937
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Control wards / game
3.3 vs 1.5
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 65 of 100, built on 2.8 control wards a game and 1.04 vision score a minute. Farming trails at 10, with 5.1 CS a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.