Playstyle
44 games
Playstyle radar
44 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
44 gamesUtilityStart here
Ally saves / game
0.08 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Vision
Control wards / game
3.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally heal + shield / min
56 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Objective damage / min
147 vs 90
81 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Wards cleared / game
10.5 vs 7.2
90 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.6 vs 1.3
77 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 36, with 485 damage a minute.
Among supports
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
In your wins 0.05, in your losses 0.05 · 22W 22L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.0, in your losses 2.1 · 22W 22L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
In your wins 29, in your losses 30 · 19W 17L