Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
1135 vs 1141 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.3 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS / min
7.5 vs 6.3
100 of 100 against Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Gold / min
474 vs 416
100 of 100 against Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 74% of games, the other half 26%.
Deaths / min
0.07 vs 0.20
100 of 100 against Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 75% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 67 of 100, built on 507 gold a minute and 7.3 CS a minute. Vision trails at 39, with 0.80 vision score a minute.
Among junglers
Nunu & Willump junglers with above-median objective damage a minute win 80% of games; below it, 21%.
Nunu & Willump junglers with above-median solo kills a game win 53% of games; below it, 48%.