Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesUtilityStart here
Heals + shields / min
281 vs 478 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
281 vs 478 typical
Peel for the carry through the whole fight instead of following the engage.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Wards cleared / game
11.3 vs 7.2
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 53% of games, the other half 48%.
First blood rate
8% vs 0%
70 of 100 against Nami players, and it matters: the better half of Nami supports wins 54% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 9.7 wards cleared a game and 2.38 vision score a minute. Damage trails at 33, with 387 damage a minute. For a Nami player that is the expected shape: against other Nami players, damage sits near the median.
Among supports
Nami supports with above-median heals + shields a minute win 64% of games; below it, 36%.
Nami supports with above-median ally heal + shield a minute win 64% of games; below it, 36%.
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.