Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season365 games
What to work on
60 gamesAggressionStart here
Solo kills / game
2.2 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
691 vs 743 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
79 of 100 against Master+ Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Deaths / min
0.17 vs 0.21
75 of 100 against Master+ Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 31%.
Vision score / min
1.01 vs 0.82
84 of 100 against Master+ Darius players, and it matters: the better half of Darius top laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 78 of 100, built on 1.08 vision score a minute and 1.6 control wards a game. Damage trails at 26, with 19% team damage share.
Among top laners
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.
This season, in your wins 2.7, in your losses 1.6 · 194W 171L
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.
This season, in your wins 789, in your losses 615 · 194W 171L